Oblivion Power Leveling Guide



In-Progress: This guide is still in progress, I'll add information for new skills as I finish writing them.


In the natural course of the game you'll increase your skills and gain levels. But what if you want to increase certain skills quickly? There are three ways of doing this: trainers, books and using the skills. Trainers work well if you can find them, but you'll need money. Some skills are easier than others to increase, we'll go over the method for all of them.

Maximizing Your Increases


To really power level, you need to get the maximum modifier possible for each attribute. Each skill has an attribute associated with it. For example, the Armorer skill is linked to the Endurance attribute. If you increase the Armorer skill by 10 points in one level, you'll get a x5 modifier for Endurance when you level up. This means you can increase your Endurance by 5 points, instead of just one. To completely maximize each level, go for x5 modifier for three different attributes.

Do this by picking the three attributes you want to increase, then identify the skills under those attributes. You'll need 10 skill increases for each attribute. The best way to do this is by picking three of your seven major skills for 10 of the points. The other 20 will be minor skills that won't increase your level. This way you can manage the 30 increases without leveling up three times.
Attributes
Attribute
Skills
Notes
Agility
Marksman
Security
Sneak
  • The higher your Agility the less chance you'll be knocked down in combat.
  • Agility governs how much damage you do with a bow.
  • Agility is part of what determines your total fatigue.
Endurance
Armorer
Block
Heavy Armor
  • Governs total health and fatigue.
  • You gain 1/10th of your Endurance in health points at every level-up.
Intelligence
Alchemy
Conjuration
Mysticysm
  • Intelligence directly Governs you base magicka before any bonuses. Base magicka is twice your Intelligence attribute.
Luck
None
  • Luck doesn't directly govern any skills.
  • Luck doesn't affect the loot you find on enemies or in containers.
  • Luck does provide a boost to all skills except Athletics and Acrobatics.
  • A value of 50 in Luck won't give you any bonus.
  • A value below 50 in Luck will reduce most of your skills.
Personality
Illusion
Mercantile
Speechcraft
  • Personality affects the disposition of NPCs, enemies and creatures towards you.
  • Merchants with a higher disposition will offer better prices.
  • A higher personality has no effect on your Illusion spells.
  • An extremely high personality (well past 100 when including fame) can even cause bandits and other enemies not to attack you.
  • A high personality makes it easier to yield to guards, avoid paying for crimes and yield to other attackers.
  • Most of the benefits from the Personality attribute can be had using spells, money and bonuses.
Speed
Acrobatics
Athletics
Light Armor
  • Speed affects how fast you can run, walk and fast travel.
  • How far you can jump.
Strength
Blade
Blunt
Hand to Hand
  • Governs how much you can carry, which is five times your strength.
  • Governs how much damage you do with blades, blunt weapons and hand to hand.
  • Governs your total fatigue.
  • Strength above 100 won't increase the damage you do in combat, but it will affect total fatigue and how much you can carry.
Willpower
Alteration
Destruction
Restoration
  • Governs your total fatigue.
  • Governs how quickly you can regenerate magicka and continues to have an effect past 100 points.
  • Doesn't not have any effect on the strength of your spells, the amount of damage you do with spells or how much spells cost.

Trainers


Two things to keep in mind with trainers: money and level limits. The higher your level, the more money it will cost to train a new level. You're also limited to five training sessions per level. It doesn't matter what skill you train, each session counts towards your five limit per level. After that, you'll need to wait for the next level before you can increase again. Click on the link below for information on training each skill:

Acrobatics
Alchemy
Alteration
Armorer
Athletics
Blade
Block
Blunt
Conjuration
Destruction
Hand to Hand
Heavy Armor
Illusion
Light Armor
Marksman
Mercantile
Mysticism
Restoration
Security
Sneak
Speechcraft

Increasing Skills Yourself


Aside from training, it's also possible to increase your skills by using them. This of course is how you naturally increase skills during the course of playing the game. But the natural increases are chaotic, there's no way to control what skill increases when, the skills you use most will increase. If you want to increase specific skills this way, the concept is the same, you just find an activity that will train that skill.

Keep in mind that some skills are easier to increase than others. Skills in your specialization are easier to increase. For example, if your character is specialized in combat, increasing blunt, blade or block will be easier than increasing destruction. Your seven major skills will also be easier to increase. Finally, skills that are both major skills and skills in your specialization will increase the fastest.

Ideally the activity should be specific to just that skill, so you only increase the skill you want to increase. This is easy with some skills, such as Illusion or Alteration. But other skills, such as Destruction or Block, are a little more difficult. Here are the strategies for each skill:

Acrobatics
Alchemy
Alteration
Armorer
Athletics
Blade
Block
Blunt
Conjuration
Destruction
Hand to Hand
Heavy Armor
Illusion
Light Armor
Marksman
Mercantile
Mysticism
Restoration
Security
Sneak
Speechcraft

Books


Reading some books will increase your skills by one point. Some of these books are easy to find, others are an adventure. Books will only increase your skill once. After you read it, the book won't increase your skill again. Click on the link below to see a list of books for the skill.

Acrobatics
Alchemy
Alteration
Armorer
Athletics
Blade
Block
Blunt
Conjuration
Destruction
Hand to Hand
Heavy Armor
Illusion
Light Armor
Marksman
Mercantile
Mysticism
Restoration
Security
Sneak
Speechcraft
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